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PostPosted: Tue Aug 19, 2008 3:07 pm  Post subject:   
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Location: Sitting in a dark room, sobbing after hearing that the next gen SSX might be cancelled.
Ohh Ohhh New Piccy :heh Love it

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PostPosted: Wed Aug 20, 2008 3:44 am  Post subject:   
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Joined: Mon Mar 13, 2006 12:22 pm
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Location: in the Gate of Greed, killing stupid n00bs
Yeti wrote:
Maverickeast wrote:
and just so you know i'm stll hanging around.
trying to get my labtop working in time for
GA5. PRAY FOR ME LOL.


Only Mav has the power to save the GA awards (goes off to prey)

While praying I got distracted by the shiny things and ended up doing this for an obsticle jump for the track :)

The Snowplough jump

Image


Nice jump Yeti ^^ Keep up the good work :thumbsup :cheers

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PostPosted: Wed Aug 20, 2008 7:52 am  Post subject:   
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Location: UK
I had another river crossing idea the other day, several chunks of ice floating down the river and the only way to cross is by hopping on them, whalst floating a short way down river before hopping of on the other side (or possibly back on the same side as you entered from).

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PostPosted: Wed Aug 20, 2008 8:25 am  Post subject:   
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Sajjetta wrote:
I had another river crossing idea the other day, several chunks of ice floating down the river and the only way to cross is by hopping on them, whalst floating a short way down river before hopping of on the other side (or possibly back on the same side as you entered from).


now only putting it on paper ^^

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PostPosted: Wed Aug 20, 2008 10:58 am  Post subject:   
Zoe's #1 Fan
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Scoreboard Honors: 2
  • SSX Blur: Racing: #2
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Rank: Zoe's #1 Fan
Location: Hitting at the big time
PSN: PabloYeti
Sajjetta wrote:
I had another river crossing idea the other day, several chunks of ice floating down the river and the only way to cross is by hopping on them, whalst floating a short way down river before hopping of on the other side (or possibly back on the same side as you entered from).


That could be interesting if you think about it - if a player lands on the ice flow and rides across it, a second rider landing behind them would upset the balance of the ice causing it to either act as a ramp for player one or flip them backwards in to the water.

Bennie - I havent forgotten about the roof idea :)


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PostPosted: Thu Aug 21, 2008 3:40 am  Post subject:   
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Location: in the Gate of Greed, killing stupid n00bs
Yeti wrote:
Sajjetta wrote:
I had another river crossing idea the other day, several chunks of ice floating down the river and the only way to cross is by hopping on them, whalst floating a short way down river before hopping of on the other side (or possibly back on the same side as you entered from).


That could be interesting if you think about it - if a player lands on the ice flow and rides across it, a second rider landing behind them would upset the balance of the ice causing it to either act as a ramp for player one or flip them backwards in to the water.

Bennie - I havent forgotten about the roof idea :)

no prob man, I have a LOT of time so don't worry about that :cheers

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PostPosted: Thu Aug 21, 2008 1:06 pm  Post subject:   
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Location: miami
lol i made a mistake and typrd GA5
we're really at GA7
LUCKY NUMBER 7 COMING SOON
AND I STILL HAVE NO PHOTOSHOP :(

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PostPosted: Thu Aug 21, 2008 11:44 pm  Post subject:   
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Maverickeast wrote:
lol i made a mistake and typrd GA5
we're really at GA7
LUCKY NUMBER 7 COMING SOON
AND I STILL HAVE NO PHOTOSHOP :(


You could also "find" PS on the internet *coughwww[dot]isohunt[dot]comcough* ^^
or just buy it ^^

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PostPosted: Wed Sep 03, 2008 10:09 am  Post subject:   
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Location: Belgium
OK, I've just finished reading all 13 pages, to see wat's already mentioned and what not, so, here's my idea:
I've read something about a volcano start. Then why not use lava as well?
Like:
[start as mentioned in pictures]
[ridge along outside of volcano]
[entering cave through rail]
[rails/jumps over lava]
[exit]

If any of this is already mentioned, i'll be :frusty bangin' my head against the wall :frusty

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PostPosted: Tue Sep 09, 2008 9:06 am  Post subject:   
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Location: miami
WOOT
i just got me computer up and running
and with PS
look forward to working on this years Gravitude Awards :)

working on logo as we speak

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PostPosted: Tue Sep 09, 2008 4:29 pm  Post subject:   
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I'm gonna get some more drawrings done before I go off to uni.

I hadn't thought about a second rider un balencing the pieces of ice, but it would also mean a slightly different course every time.

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PostPosted: Wed Sep 10, 2008 6:57 am  Post subject:   
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Yeah The Grav Awards will be great (as always, cuz mav is makng them ^^) but now certainly cuz then Merq will be tottally new ^^
I hope I win something this time ^^

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PostPosted: Tue Mar 03, 2009 5:58 pm  Post subject:   
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what if at the end you just come up to a plain finish line but then the ground cracks you fall for a long time and then you land and then come up to the finsh line yeti made [yeti]


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PostPosted: Wed Mar 04, 2009 12:35 am  Post subject:   
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gravagriff wrote:
what if at the end you just come up to a plain finish line but then the ground cracks you fall for a long time and then you land and then come up to the finsh line yeti made [yeti]


nice idea, if only could make a neat pic of it, it would be awesome :cheers

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PostPosted: Mon Mar 09, 2009 10:59 am  Post subject:   
Zoe's #1 Fan
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Joined: Sat Oct 29, 2005 5:33 am
Scoreboard Honors: 2
  • SSX Blur: Racing: #2
  • SSX Blur: Overall: #3
Rank: Zoe's #1 Fan
Location: Hitting at the big time
PSN: PabloYeti
Bennieboj wrote:
gravagriff wrote:
what if at the end you just come up to a plain finish line but then the ground cracks you fall for a long time and then you land and then come up to the finsh line yeti made [yeti]


nice idea, if only could make a neat pic of it, it would be awesome :cheers


ooooooh! could be cool

I'll give some thought as Ive got other things to do at the moment, unless someone else whats a crack at it.


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PostPosted: Mon Mar 09, 2009 12:55 pm  Post subject:   
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Location: in the Gate of Greed, killing stupid n00bs
Yeti wrote:
Bennieboj wrote:
gravagriff wrote:
what if at the end you just come up to a plain finish line but then the ground cracks you fall for a long time and then you land and then come up to the finsh line yeti made [yeti]


nice idea, if only could make a neat pic of it, it would be awesome :cheers


ooooooh! could be cool

I'll give some thought as Ive got other things to do at the moment, unless someone else whats a crack at it.


thx, :cheers sure, the more pics the better Yets

oh yeah how about the roof grinding pic ? (I don't want to push u ^^ :no )

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PostPosted: Fri Apr 03, 2009 4:29 pm  Post subject:   
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heres somthing i made

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PostPosted: Sat Apr 04, 2009 12:33 am  Post subject:   
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gravagriff wrote:
heres somthing i made

Image


nice cartoonish style gravagriff :thumbsup

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PostPosted: Sat Apr 04, 2009 4:31 am  Post subject:   
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ty :)


Last edited by gravagriff on Wed Apr 08, 2009 4:52 pm, edited 3 times in total.

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PostPosted: Mon Apr 06, 2009 11:29 am  Post subject:   
Zoe's #1 Fan
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Location: Hitting at the big time
PSN: PabloYeti
cool gravagriff - keep the ideas coming :thumbsup


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PostPosted: Thu Apr 23, 2009 5:41 pm  Post subject:   
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when you fall you could hit a hot air balloon

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PostPosted: Thu Aug 27, 2009 12:41 am  Post subject: Re: ULTIMATE SSX TRACK  
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Joined: Sat Aug 13, 2005 9:00 pm
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Location: miami
IT LIVEEEEEEEEEEESSSS!!!!!
a peek at what im working on. i think im going to use this in this years GA awards! hmmm...
http://twitpic.com/fe1n2
http://twitpic.com/femeb
if you cant make out what it is just yet, think superpipe. :D

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Last edited by Maverickeast on Thu Aug 27, 2009 1:28 pm, edited 1 time in total.

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PostPosted: Thu Aug 27, 2009 2:33 am  Post subject: Re: ULTIMATE SSX TRACK  
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I can't see any pictures Mav???

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PostPosted: Thu Aug 27, 2009 1:29 pm  Post subject: Re: ULTIMATE SSX TRACK  
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Sajjetta wrote:
I can't see any pictures Mav???

let me know if that works.

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PostPosted: Thu Aug 27, 2009 3:48 pm  Post subject: Re: ULTIMATE SSX TRACK  
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Yep, thats better. Thats some realy nice work there, dunno quite why but I realy like the bridge, it looks very mirrors edge and futuristic. The pipe looked a little bit deep in the second picture, real superpipes tend to be 16-22ft high and roughly 3to4 x wider than deep, but like I said its good work and I'm kinda nitpicking. :thumbsup

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