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PostPosted: Thu Aug 27, 2009 4:24 pm  Post subject: Re: ULTIMATE SSX TRACK  
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lol i said the same thing to myself too. i have to scale it to size. plus the pipe is in the wrong direction to the skilifts
i just did these today:
http://twitpic.com/fhvyq
http://twitpic.com/fhvs2

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PostPosted: Fri Aug 28, 2009 4:32 am  Post subject: Re: ULTIMATE SSX TRACK  
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These pics give a better view of it. I think it looks odd at the end with the circular tower because you have the bottom of the pipe getting lower but not the coping (lip). Depending on what progamme your using, could you make the pipe the starting depth the whole way along and tilt the whole picture, then rotate the buildings back to being vertical?? Scaling looks correct at the start of the pipe though Mav.

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PostPosted: Fri Aug 28, 2009 6:39 pm  Post subject: Re: ULTIMATE SSX TRACK  
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i tried to make the pipe smaller but i may need to do more.
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PostPosted: Sat Aug 29, 2009 5:19 am  Post subject: Re: ULTIMATE SSX TRACK  
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keep up the good work Mav :thumbsup
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PostPosted: Sat Aug 29, 2009 6:29 am  Post subject: Re: ULTIMATE SSX TRACK  
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Try bringing the bottom up by about a third and flattening out the bottom. :) I like the look of the gondola station in the second pic, nice detail. I hope you dont mind me suggesting improvements. :china

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PostPosted: Sat Aug 29, 2009 1:57 pm  Post subject: Re: ULTIMATE SSX TRACK  
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Thank's guys. And sure I'll take any suggestions. I want to stay true to the SSX feel as much as I can.

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Last edited by Maverickeast on Sun Aug 30, 2009 2:32 pm, edited 1 time in total.

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PostPosted: Sun Aug 30, 2009 1:46 pm  Post subject: Re: ULTIMATE SSX TRACK  
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Wow Mav

Your 3D skills just keep on getting better each year - that is sooooooooooo cool dude, keep it comin :cheers :rock

I also added you to my twitter list :D


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PostPosted: Sun Aug 30, 2009 2:33 pm  Post subject: Re: ULTIMATE SSX TRACK  
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Yeti wrote:
Wow Mav

Your 3D skills just keep on getting better each year - that is sooooooooooo cool dude, keep it comin :cheers :rock

I also added you to my twitter list :D

lol thanks Yeti, i'd add you as well.
whats your twitter name?

so i think im going to stop here and start adding small detials and really start on the snowy surface that ive alway had a hard time doing ever since ive start using 3d max. if anyone know of any good martials or maps or even site with tutorials i can use, you know where to find me. and as always what else should i add to the sence? :cheers

BTW Sajjetta im scare it i mess with the pipe anymore than i already have, i'll mess it up. :lol

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PostPosted: Sun Aug 30, 2009 3:45 pm  Post subject: Re: ULTIMATE SSX TRACK  
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PostPosted: Sun Aug 30, 2009 4:59 pm  Post subject: Re: ULTIMATE SSX TRACK  
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The pipes shape is looking good now Mav :pimp scale wise its far bigger than any real pipe, but thats what SSX pipes are like. I'm realy liking the detail that you're putting on those buildings.

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PostPosted: Sun Aug 30, 2009 6:59 pm  Post subject: Re: ULTIMATE SSX TRACK  
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I found you Yeti and i'll follow GSG as well.

not sure just yet Sajjetta, any ideas?

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PostPosted: Mon Aug 31, 2009 5:29 am  Post subject: Re: ULTIMATE SSX TRACK  
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Well, from what I'm seeing the pipe profile (from end on) is made up of Eight straight lines. The two vertical ones are fine flatten out the bottom four to make one large horizontal line then you have two vertical lines, the large horizontal bit and two horizontal lines, then try to turn the two horizontal ones into smooth curves between the horizontal and vertical bits. I think that would then be as best you can get the profile of the pipe.

For the down hill slope real pipes are angled at 20-30 degrees from the horizontal, so unless you put the whole city on a slope it may be easier to just leave it flat and prehaps put a huge inrun slope (from the side of the pipe) at one end (like the pipes in ssx 3 have).

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PostPosted: Tue Sep 01, 2009 3:48 pm  Post subject: Re: ULTIMATE SSX TRACK  
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Sajjetta wrote:
Well, from what I'm seeing the pipe profile (from end on) is made up of Eight straight lines. The two vertical ones are fine flatten out the bottom four to make one large horizontal line then you have two vertical lines, the large horizontal bit and two horizontal lines, then try to turn the two horizontal ones into smooth curves between the horizontal and vertical bits. I think that would then be as best you can get the profile of the pipe.

For the down hill slope real pipes are angled at 20-30 degrees from the horizontal, so unless you put the whole city on a slope it may be easier to just leave it flat and prehaps put a huge inrun slope (from the side of the pipe) at one end (like the pipes in ssx 3 have).


im impressed by your knowlegde of halfpipe architecture. :cheers i'll see if i cant do that, but for now i'll just keep pressing on with the details. today:
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its kinda taking a little be longer to render now that im adding the details, so soon it'll be time to start on adding colors, materials, and textures. :D

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PostPosted: Wed Sep 02, 2009 3:20 am  Post subject: Re: ULTIMATE SSX TRACK  
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Ha, I do know some random shit, I've ridden enough superpipes though to know the general dimensions + shape (Also to know that I should stick to the Ski X tracks)

I love the detail your putting into this, I'd completely forgotten all about colour which explains why I thought it was looking very Mirrors Edge'ish.

Just wondering if your going to be putting a second cable on the upper part of the gondola?

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PostPosted: Wed Sep 02, 2009 4:06 am  Post subject: Re: ULTIMATE SSX TRACK  
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I will if it can fit. The reason why there's only one is because I wasn't planning on making it wrap around the hold pipe. Don't want to make it more cluttered.


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PostPosted: Wed Sep 09, 2009 10:04 am  Post subject: Re: ULTIMATE SSX TRACK  
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Do you have a podium?

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PostPosted: Wed Sep 09, 2009 10:54 am  Post subject: Re: ULTIMATE SSX TRACK  
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ive been thinking about making one, but maybe later on down the line.

still working on it
could be the last pic i show befoer the awards
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PostPosted: Thu Sep 17, 2009 6:36 pm  Post subject: Re: ULTIMATE SSX TRACK  
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coming along Image
more pics at http://www.flickr.com/photos/maverickeast/

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PostPosted: Sat Sep 19, 2009 3:45 pm  Post subject: Re: ULTIMATE SSX TRACK  
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Tis looking pretty funky.

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PostPosted: Sun Sep 20, 2009 2:07 am  Post subject: Re: ULTIMATE SSX TRACK  
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ur awesome Mav ^^

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PostPosted: Fri Sep 25, 2009 9:50 am  Post subject: Re: ULTIMATE SSX TRACK  
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:jawdrop

Send it to EA right away!

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PostPosted: Sat Sep 26, 2009 2:48 am  Post subject: Re: ULTIMATE SSX TRACK  
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Looking even better with the colour added - I think this is one of the best things Ive ever seen you do Mav :notworthy


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PostPosted: Mon Sep 28, 2009 1:19 pm  Post subject: Re: ULTIMATE SSX TRACK  
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thanks guys
i took a break from it and started working on this http://www.flickr.com/photos/maverickea ... 6/sizes/o/
http://www.flickr.com/photos/maverickeast/3954596191/
http://www.flickr.com/photos/maverickea ... otostream/
i really need help on how to start the legs. i dont know how to make it "connect" i guess, to the upper body or how it should look.

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PostPosted: Mon Sep 28, 2009 3:43 pm  Post subject: Re: ULTIMATE SSX TRACK  
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quick sketch - heres a tripod idea to help :)

http://img340.imageshack.us/i/tripod.jpg/


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PostPosted: Mon Sep 28, 2009 4:21 pm  Post subject: Re: ULTIMATE SSX TRACK  
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holy crap THANK YOU YETI!!!!!!!!!

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